SOFTWARE ENGINEER & ARCHITECT
Andrew McLauthlin
Software engineer and architect in the Denver area. I spend my days on geolocation research at GeoSol Research, and my nights building games and small tools, and occasionally writing science fiction.
THINGS I HAVE MADE
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Moonrise
Hard science fiction, co-written with Amit Chandra. Nine linked stories tracing humanity's expansion off Earth across roughly a century.
Illumi-Nations
A roguelite survival game about pushing back the darkness. Start a campfire, grow it into a settlement, and push light toward the Abyss.
Typist
A typing game for learning typists, with eight modes from single words to marathon and mirrored typing. Paragraph mode generates practice text on whatever topic you pick, and scores go to global leaderboards.
Crossword
A diagramless crossword player built on the .puz puzzle format, where the grid shape is part of what you have to work out.
ShotHero
In-browser accuracy and precision analysis for paper shooting targets. Mark your point of aim and each hole for group and aggregate statistics. Everything runs client-side, so the image never leaves your device.
Recipes
A shared family cookbook. Browsing and reading are open to anyone; signing in gates writes only.
Reading
What I have read and what I would recommend, tracked in a library app I built for EPUBs, series, and e-reader sync.
GeoSol Research
Day work: geolocation research and software. TDOA and FDOA surfaces, RF propagation, terrain analysis, and tracking.
ABOUT
I have degrees in computer science, engineering physics, electrical engineering, and artificial intelligence / robotics. I am deeply curious and tend to follow ideas further than is strictly reasonable, which is where most of the things on this page came from.